The Japanese designer on using music, movement, art and colour to create truly pioneering games.
It's taken six months and communicating across three different time zones to finally have an opportunity to speak with my latest interview subject. Somehow, we've been able to meet on a gloriously sunny afternoon in Brighton, a place I immediately learn is so happy and carefree. It's the best chance I'll have to ask him something I've always wanted to know. But I didn’t want to be too rude.
"How do I ask whether you've taken any psychedelics?"
"You're asking about getting high? I'm pretty normal," he replies, but not before releasing a burst of laughter.
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